Sticking with the single player for the time being, there is a lot of content to go at, with over 100 levels split over two chapters. The presentation is pretty much as you’d expect of an RTS, yet what about the gameplay? Well, it is split along two lines – that of the single player campaign and the multiplayer modes. The little mushrooms you control are pretty cute to be honest, and you almost feel bad for sending them up against other mushrooms, but they’re not to reason why and all that. But when the alien mushrooms (don’t ask!) capture the same structure, it shoots lasers instead. So should the red mushrooms, as an example, capture a tower, that tower will fire out cannonballs. In this arena there are a number of structures that can be captured, and in a nice touch, the structures change depending on which faction occupies them. Each battle that you take part in, in the single player or the much vaunted multiplayer (more on that later), takes place on a single screen, in an arena type setting. As you’d expect from a game that has found success as a mobile title, the graphics are small, but quite well detailed. With the reason for us going to war sorted, it’s time to examine the game in depth and what better way to start than with the presentation. It’s almost like conflict is inevitable or something… Not just any mushrooms, mind, but sentient mushrooms who can not only organise themselves into armies, but can utilise magic, forge weapons and then, inevitably, go to war with other, differently coloured mushrooms. After a while, as Jeff Goldblum says, “life finds a way” and mushrooms start to sprout. The world has been struck by a massive meteorite, and all life seems to have been destroyed. You don’t need to have played the original Mushroom Wars in order to get the most out of Mushroom Wars 2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |